Wednesday, March 14, 2012

Autonomous Killy-Mah-Jig

Regardless of medium, a narrative needs conflict and the resolution thereof.  Arguably, the simplest approach to the conflict/resolution is the tried and true, “I wanna do X, Y, and Z, but those jackwagons won’t let me.  Ima kill ‘em all!” It’s the basis for action movies (and some comedies).  There are times when a controlling artist (director, author, writer, etc.) will want to add a dramatic level of purity to the protagonist – the knight-errant who is pure of heart and noble of spirit. Or whatever. Unless the character isn’t planning on killing anything (and let’s face it:  audiences love them some bloodshed), that puts a damper on the level of badassry our conflicted hero can portray.  So, in the story, what bad guys can a self-righteous doo-gooder safely annihilate without messing up his karma or hair? 


The problem with most “bad guys” is they could wind up being too human.  The audience might sympathize with the lowly foot soldiers of Doominess when Hero Dogood lays on the smack-down.  For example, the American Revolutionary War pitted rebellious colonists [at the time, I guess they were terrorists] against a far-off imperial overseer (the Brits).  Fast forward to the modern era, and here we have the UK as USA’s supporter (sometimes the only one).  In the film Rambo III (MacDonald, 1988), the lead character was fighting Soviet Russians with the help of (what would become) the Taliban. Now, I realize these examples have their basis in reality (ish), but that foundation is real enough and getting audience to suspend their collective sense of belief is getting harder and harder.  What’s a gal to do?

 Zombies.  Personally speaking, I think every problem in life can be solved with the application of zombies [I don’t have time to go into getting your car’s oil changed with zombies.]  In regards to the particular story-world that they exist in [cosmology, mythos, syuzhet, whatever], the zombie is – at its core:  a soulless, non-sentient, methodical automaton following a primitive programmatic destructive impulse.  They are the “faceless” antagonists.  No one feels remorse about killing zombies.  Zombies are the perfect bad guy and the perfect vehicle with which to remove moral ambiguity from massive (and entertaining!) slaughter. 




So, every good guy needs to fight the undead? 


Nope.  There are several variations that adhere to the spirit of the zombie-as-antagonist.  Nothings says, “Soulless, hell-bent automaton” quite like the skeletal, gun-toting T-800 cyborg-robot-thing from the Terminator franchise (thank you, Mr. Avatar). 

When Star Wars first came out [I guess it’s now called ‘Star Wars:  Episode IV:  A New Hope…blah blah blah], audiences didn’t know what to make of Stormtroopers.  While we find out later what the Stormtroopers are, before Lucas vomited all over my childhood made the prequels, no one had a clue what to make of these incognizant white-clad soldiers.  Where they robots?  Clones?  The reanimated corpses of former QVC hosts?  Audiences did, however, understand that they were a faceless enemy that didn’t make them think any less of Luke when he shot them.

Although they don’t really fit the definition of the autonomous killy-mah-jig, Nazis deserve special mention. No one feels bad about killing Nazis.  It’s why they’re in a video game every year.  Seriously, you can take the world’s cutest puppy; put a little swastika on its tiny fury arm and, all of the sudden you go from, “Awwh, how cute!”  to “DIE YOU BASTAGE!”  It’s where the last Indiana Jones film went awry:  no Nazi killing?!?  WTF?!?  At least Tarantino got it right.  Along this vein is the ever-popular Nazi Zombie. 





What more needs to be said??

2 comments:

  1. Along with the souls killing machine. It's also ok for the do good hero to kill when he is in immediate mortal danger. The hero simply can't shoot first (just ask Mr Lucas). No mater how many times the bad guy has shot or tortured our hero if the bad guy isn't pointing a gun at our noble hero and is half way through pulling the trigger the Hero can't shoot him.

    Look at final scene of Lethal Weapon. Riggs beats the bad guy in a fist fight and starts to walk away because even anti-hero Riggs isn't allowed to kill him. Bad guy gets a gun and is about to shoot, This allows both anti-hero Riggs and Boyscout Murtaugh to kill him.

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  2. Terminators work especially well since it taps into the distrust of machines and the fear of being replaced by something superior. Zombies are not generally superior to Humans but Asimovs robots are. That's why all friendly robots have some restriction in them wouldn't trust robots with actual free will to not turn on us.

    Asimov has the three laws.
    Data from STNG just wants to be a real boy and is portrayed somewhat child like because of it.
    The Star Wars droids are used mostly for comic relief and treated solely like property making it clear they are not to be considered fully sentient.

    In our fiction as soon as robots loose what ever is restraining them, they seek to overthrow humanity. (Exhibit 1 the Cylons)

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